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light.h
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1999-02-04
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/* $Id: light.h,v 3.0 1998/01/31 20:54:56 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: light.h,v $
* Revision 3.0 1998/01/31 20:54:56 brianp
* initial rev
*
*/
#ifndef LIGHT_H
#define LIGHT_H
#include "types.h"
extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
extern void gl_Lightfv( GLcontext *ctx,
GLenum light, GLenum pname, const GLfloat *params,
GLint nparams );
extern void gl_LightModelfv( GLcontext *ctx,
GLenum pname, const GLfloat *params );
extern GLuint gl_material_bitmask( GLenum face, GLenum pname );
extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
const GLfloat *params);
extern void gl_Materialfv( GLcontext *ctx,
GLenum face, GLenum pname, const GLfloat *params );
extern void gl_GetLightfv( GLcontext *ctx,
GLenum light, GLenum pname, GLfloat *params );
extern void gl_GetLightiv( GLcontext *ctx,
GLenum light, GLenum pname, GLint *params );
extern void gl_GetMaterialfv( GLcontext *ctx,
GLenum face, GLenum pname, GLfloat *params );
extern void gl_GetMaterialiv( GLcontext *ctx,
GLenum face, GLenum pname, GLint *params );
extern void gl_compute_spot_exp_table( struct gl_light *l );
extern void gl_compute_material_shine_table( struct gl_material *m );
extern void gl_update_lighting( GLcontext *ctx );
#endif